You're a sleeping creature, digital human consciousness trapped with a body that is artificial, which is owned by a business who wants to get you back. As you move among the flimsy and vibrant inhabitants of the Eye and you must establish friendships, earn your money, and navigate the various factions in this strange city if you wish to live to the next episode.
A vacant station located on the margins of a system which is in crisis. The place is shabby, chaotic living, chaotic, and unruly -- it was established by idealists in the shadows of a massive corporation's decline. Today, it is anchored with anarchic alliances and ramshackle factions , and the need to free itself from the weight of corporate power.
Each day you rise and you decide on what to do with your spare time. Do some yard work or go on a bar shift. Look through the shops for unusual elements or grab an item from the market. Build or tear alliances, find out the truth, and get rid of those who stalk your. Discover how to survive and succeed, one day at each cycle.
The station hosts individuals from all walks of existence, all seeking to create an existence in the spotlight. Hackers, engineers, salvagers bartenders, street-food sellers and more, all have a story that led them to the station. It is your choice which you would like to support by joining forces to define your future.
Infiltrate the station's cloud and gain access to decades of digital records, find the new frontiers and discover hidden secrets. Your unique ability is which will be able to alter the course of your. Rogue AIs, corporate secrets as well as a wealth of lost data will be waiting for anyone willing to dig into the murky depths of the network of the station.
Essen-Arp says to them that you're just an additional asset to the portfolio of assets that extend across the skies. The product of an oppressive system, an environment where the expansion of humankind is marred by exploitation and extraction. You must escape the makers of your decomposing body and follow your own course within a richly imagined, profoundly relevant sci-fi that investigates precarity, identity and liberation.
Every cycle, you'll be rolling your dice. Then, assign them to the vast array of activities available on the station. Every action you make, pick which one really matters to you. You will be influencing the lives of the people in your vicinity, and, ultimately, your station's future.
Clocks keep track of your own actions and those of the others in the vicinity. From being a regular at over the Overlook Bar to protecting a family member from Yatagan enforcers, the clocks let the user to monitor their own advancement and influence that you exert on the people that surrounds you.
Take your time and follow the drives, not the quests which allows you to choose and pick the tales and experiences that are meaningful to you. While you're doing this the game, you'll be shaping the character's five talents (Engineer, Endure, Interface, Intuitand Engage) which will allow you to unlock rewards and rewards that mirror and influence how you experience life in the present.
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